You can’t always get what you want
February 25, 2008
But if you try sometimes, you’ll find, you get a Robin. This week’s 3d design assignment with instructor Arayn is to model a neck, arm, body and leg as well as part of a glove and a boot from a reference of Robin, as in Batman and Robin. Pretty pictures pending completion. The idea is to use some simple low poly shapes to create a solid character taking care that each vertex is where it ought to be so that one gets full advantage of every trapezoid. So far I’m pleased with the results and I’ve found it to be one of the more enjoyable assignments. Perhaps that means I’m meant to be a character modeler.
Demo dreams
February 25, 2008
Yikes I like critiquing good work. But I don’t like critiquing awful work. But what I like the least is critiquing good work that is poorly presented. Me and my pals got to do a little of everything last Thursday morning. Yarg!!! There is something that’s really jarring about seeing something that’s well modeled and made with obvious care and attention stuck into a nasty clumsy little animation sequence. It seems to me, that if a solid modeler is not a good animator then he shouldn’t shoot for some fantastic over the top sequence. He should do some sweet hold poses with subtler animation and let the beautiful work he has already done creating his model, carry the scene. Or failing, that some nice pans or gentle truck-ins would be better than ruining a perfectly good model with lousy all over the place animation. Why oh why! I’m sorry I’m just overwhelmed remembering the slaughter afresh. Good pans. Good hold poses, people! It isn’t rocket science.
Under the board walk (we’ll be having fun)
February 25, 2008
Indeed, I am having fun but it’s mostly because this part of my assignment for 3d production is like a walk in the park. I keep catching myself singing “sitting on the dock of the bay.” We are just supposed to be slapping simple textures on this boardwalk scene that we’ve been handed but I keep catching myself unwrapping and stitching stuff This little boat in the scene is nearly perfectly unwrapped but I was just supposed to “slap some textures on.” The serious unwrapping is supposed to come a little later. Oh well. Unwrapping just gets more and more fun. Especially when you’re ahead of the schedule.
300 (or rather 400)
February 22, 2008
I just discovered I need to write 400 words for this blog by monday. It is part of my career prep assignment. Career Prep. is one of the courses I’m taking as part the digital animation program. I’ve never been a big fan of verbal diarrhea. But I’m going to have to find away to practice it in a dignified manner. “Damn it Jim I’m a doctor, not a journalist.” Alright, well I think it’s best that I approach this in regular spurts rather simply opening up the flood gates. One of the first things I’ll do is include some pretty pictures. So that whatever unfortunate being happens to stumble upon this misbegotten chile of mine, They’ll at least be able to see something nice. Oh and don’t worry. I’ll try not to be a bore by spewing out all kinds of details about my personal life that no sane person in their right mind would be willing to share with total strangers, and that no normal person actually wants to read either. If, not so dear reader, you feel an urge to contradict the previous statement then you know what category I’m placing you in. mwhaahahaa
First things first
February 19, 2008
Ok here goes this is my first blog. I’m starting this weblog to document my adventures in 3D animation This is meant largely as a a professional exercise. but I hope it will also be entertaining for anyone who wishes to read this too. I am entering my second term in an intense 1 year program and I must say I am really jazzed about this course. It sure is tough though. but I”m getting faster and better as time goes on.